Virtual Reality (VR) and Augmented Reality (AR) in Library Learning Spaces
Author(s): Rajeshkumar Vamaravalli, Kattunga Naga Babu, Apparao Tatipaka
Abstract - The changing function of libraries as vibrant learning spaces has encouraged the incorporation of new technologies such as Virtual Reality (VR) and Augmented Reality (AR). These engaging tools have converted conventional library environments into interactive learning centers that improve access to information, boost engagement, and promote digital literacy. This article examines the uses, advantages, obstacles, and future possibilities of VR and AR in the library learning environments. By referencing recent research and worldwide practices, it emphasizes how these technologies facilitate innovative learning, enhance user involvement, and correspond with the educational objectives of the 21st century.
Keywords - Virtual Reality (VR), Augmented Reality (AR), Library Learning Spaces, Immersive Learning, Interactive Technologies, Digital Literacy, User Engagement, Educational Innovation, AR/VR in Libraries, Experiential Learning, Emerging Technologies in Libraries.
DOI URL: https://doi.org/10.26761/ijrls.11.3.2025.1930
Cite This Article As: Vamaravalli, R K., Babu, K.N. & Tatipaka, A. (2025) Virtual Reality (VR) and Augmented Reality (AR) in Library Learning Spaces. International Journal of Research in Library Science (IJRLS), 11(3) 181-190. www.ijrls.in
Copyright © 2025 Author(s) retains the copyright of this article. This article is published under the terms of the Creative Commons Attribution License 4.0.
Paper ID: IJRLS-1930 Page: 181-190 Publication Date: 21 August 2025
